

Disable widescreen hack to avoid double images in cutscenes. EFB copies to RAM not texture to fix thermal goggles issue. MMU speed hack needed to boot correctly into the game.
#METAL GEAR SOLID 5 DOWNLOAD AND EXTRACT RELEASE FULL#
Perfect emulation, no crashes, full speed the hole time. FPS 59.9-60FPS at all times with no decrease, 1600x900 resolution and default settings The issue where sound skips/cuts out during cutscenes can be fixed by either using DSP LLE or changing the backend to Xaudio2 if you want to use HLE Emulation.

The issue where sound skips/cuts out during cutscenes can be fixed by either using DSP LLE or changing the backend to Xaudio2 if you want to use HLE Emulation.įull speed gameplay with accurate vbeam emulation enabled. FPS is heavily CPU dependent, but constant enough to be very playable. I really question what kind of drugs I was on to comment that this worked really well on revision 373.įull speed gameplay with accurate vbeam emulation enabled. Just a minor sound glicht in codec conversation and cutscenes, but gamemplay is good. Though I'm using the default Dolphin download with no modifications whatsoever. Music cuts out frequently, sometimes permanently, and sound and music crackles.įull speed gameplay, but cutscenes freeze after a few seconds and the sound is glitchy.

Little to no slowdown during the introduction or first section of the game in the heliport. Overall Music and sound glitches, heavy sound glitches and major slowdown on alert and weapon firing, also sound (+subtitles(!)) lags behind in cutscenes Audio/FPS throttle doesn't fix this.

Using DX9 with with cache display lists and OpenMP texture decoder enabled.Ībove average, minor sound skipping in the cutscenes when frames drop, no crashes or error messages encountered, some transparency problems around certain objects in game, 50-60FPSīad, codec conversations stops after some seconds, sound glitches, game crash in cutscenes, 30-50FPS HLE sounds better during general gameplay but LLE fixes the crashes during cutscenes. Sound is buggy most of the time, even when using the LLE engine. No problem but very big crash in cutsceneįully Playable 55-60FPS with very minor visual artifacts on some cutscenes. Speed 70-100% FPS 25-50 DX9 plugin, good emulation and very playable Anyway, FPS meter says 28FPS but game have a weird -annoying- slowdown minor sound glitches and nano-communication background texture generally turns in a bad, green color Good,you have to enable MMU hack or the game crash at the title, the game don't have any problem but i can play at 30FPS-> 60% speed with DX9 plug-inīad, working better in OpenGL mode. Stable and very close to solid 60FPS (except in cutscenes) with OpenGL, HLE XAudio2, Fast Safe Texture Cache, and Lock Threads to Cores. This title has been tested on the environments listed below: However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. HD texture pack contains a bug fix that fixes this problem without performance penalty.Ĭompatibility can be assumed to align with the indicated revisions. However, if you are using the upscaled HD texture pack then you don't need to disable "Store XFB Copies to Texture Only". Disable this for proper emulation, at a performance penalty. The background of the Codec call will be rendered incorrectly even with Hybrid XFB if "Store XFB Copies to Texture Only" is on. This is a minor defect, and enabling XFB Real causes the game to render at native resolution, so use at your own discretion.įixed with Hybrid XFB starting from 5.0-5874. In order to avoid this bug altogether, enable XFB Real. While Virtual will display it correctly after switching it from Real during gameplay, this effect will last only for one loading zone. In older versions of Dolphin Emulator the background of the Codec call screen requires XFB to be set to Real to be rendered correctly.
